Saturday, May 03, 2008

Undignified Cause of Death List

he Undignified Cause of Death List: ( roll 1D15)

He was;

Killed in a freak gazebo collapse.
Sucked up into a vent
Dragged under a fast moving carousel
Beaten to death by pissed off Hare Krishnas
Slain by a falling walrus.
Decapitated in a freak morris dancing mishap
Run down by a haunted moped
Killed by an accidental airline bathroom depressurization
Killed when he accidentally got his scarf caught in a cyclotron
Killed by catastrophic sinus failure
Infected by the Borneo "swelling testicle" disease.
Nose hairs caught on fire, died of smoke inhalation.
a Victim of spontaneous human implosion.
laid low by an infected mollusk bite.
Became the world worst escape artist
Auto-Erotic Asphyxiation (thanks to Stewart Barnes)
Run down by a street sweeper (thanks to Ben Vandgrift)

Addenda to the Gamer Jargon Lexicon

Okay. i've got to admit that i've come to love the Gamer Jargon Lexicon and so i've come up with some of the jargon and phrases that have become common parlance in our games here at T.I.

Mojo ( 1. Magickal power, 2. Raw manliness etc... May be applied to nearly any skill or talent to denote power or lack thereof. I.E. " He would have been okay if his legedary dice mojo hadn't given out at the critical moment.")

Wake me for Combat (Uttered by persons who have no interest in actual role-playing and are waiting for a fight to break out so they can get their rocks off by rolling lots of dice.)

Engage the Plot Device! ( Refers to the semi-mythical plot device and it's operation. Denotes a situation where the GM isn't exactly being subtle about what is plot and what is not.)

Sub-Space Plot-based Phenomenon ( Indicates any Plot device that cannot be avoided once it is spotted no matter what you do. Reverse engines full all you want monkeyboy, it will avail you naught.)

I will bend it over the coffee table and have my nasty way with it. (denotes a situation where the person intends to exert total mastery. Often refers to rules rape.)

On the Payroll ( The state of being blood bound to a vampire. Ghouls require regular infusions to keep their ghoul like state. From the Kinesys derived maxim: "Everyone on the payroll is a potential bulletshield.")

But i didn't have the salmon mousse! ( default phrase when you are totally confused. From the Monty Python film. The Meaning of Life )

Ground Zero Dump (A combat tactic that involves dropping an area effect attack at one's own feet in the belief, somtimes mistaken, that they are immune to the attack or will be able to survive it better than any of the ravening horde they are surrounded by. Surprisingly effective, if a little hard on nearby compatriots.)

Kibbitzer ( From the Yiddish, to stand by and offer helpful advice without actually playing. Detrimental in cards. Actively upsetting in RPG's. Kibbitzers may need to killed if they cannot be driven off.)

...Holocaust (Descriptor appended to adjectives to denotes throwing around a huge amount of collateral damage. Examples: Hot-and-cold-running Holocaust, Hot-buttered Holocaust, Push-button Holocaust...etc.)

Weapon X ( slightly derogative term reffering to players who have poor impulse control especially involving attacks that might affect his compatriots.)

We have Audacity! ( Used to rally other players in the face of a massively superior enemy who has never lost to the players. From a speech once given by Ivan Crowley.)

Go Quad ( To break out the whoopass in a heretofore unseen manner. origin obscure)

When last we left our intrepid heroes...: (Phrase used to signal the actual begining of game play.)

Having said that...let's move on. (Phrase used to encourage a change of subject.)

Blood and Thunder Style. ( Refers to gaming that doesn't involve any of the small details of a low fantasy campaign like not getting lost or starving to death on the way to the castle of Abject Dread. May involve tossing around some Hot,buttered Holocaust.

Meanwhile...In another part of the city. ( Standard scene change phrase.)

Clusterfuck Tactics. ( Succeeding in combat despite an abject lack of teamwork.)

Mortality Warning. ( Warning given by the gamemaster during the climax of a story arc denoting the very real possibility that screwing up can get you killed.)

Gregor's Law ( Which states: Tardiness to the game, destroys dice mojo. Seems to be true by all accounts so far.)

St. Trillian's Gift ( The ability to remember game history minutae that every one else has long forgotten.)

No Plot Night. ( Indicates a game night where the Gm has not scripted anything in order to allow players to pursue their characters own goals. Usually caused by laziness or exhaustion. but is occasionally a cruel hoax. Also refered to as Sleepy GM syndrome)

Mutant Shmeld Game ( Refers to an existing game that brings in setting material from a whole other game. Example that i have seen and done include; Mage/Call of Cthulhu, Top Secret S.I./Call of Cthulhu, and Battletech/Call of Cthulhu.)

Quarterback ( a player that tends to drive the plot with their active approach to problems and wilingness to lead. Origin obscure...may come from sports or something.)

Being hit byThe Plot (blank) ( Usually refers to a situation that is deeply unpleasant but is necessary to generate the actual plot. The blank is usually some implement of destruction. I.E. Plot Stick, Plot Hammer, Plot Belt-sander...Etc.)

The big, red, caaaandy-like button (indicates something that should not ever be messed with...but probably will be.)

Trenchcoat of Holding ( a situation where a character is bending the rules involving encumbrance past any reasonable explanation. Also denotes trying to conceal weapons on your person that cannot actually be concealed...like a 6 foot claymore. )

Krixing it up ( Succeeding so wildly at a task that everybody in the party wish that you hadn't done it at all. named after Krix Wildrose.)

RoleMaster Style Hit ( An attack that succeeds so wildly that it passes into legend. I.E. Your character hits an opponent, vaporizes him and his spleen flies out and kills a whole other guy. The other enemies on the board stop for a moment and stare...they may even clap desultorily while they seriously reconsider their life path. The slain enemy is -47 to next initiative.)

The Oyster Fork of Doom ( a non-weapon that ends up being used as a weapon in the heat of combat, and to deadly effect. Comes from an Aeon Adventure game where a character actually killed a gun toting enemy with a flung oyster fork.)

The Yoshi Propensity (refers to a character that is not some sort of combat god but who has the dumbest luck with decapitating head shots.)

Toy Surprise Villian ( a villian that explodes messily when slain, often showering the heroes, with toxic, caustic, or actively teratogenic gut-splatter. Noticably hard on clothing. Also: Evil Pinata Effect

Pulling a Garrison ( Extreme dice luck for good or ill. Garrison was the name of a Star Wars character who had a propensity for accidentally horribly botching the simplest actions ( I.e. tossing a grenade) but also had the ability to occasionally kill the main villian with one shot.

Welcome Wagon ( a seige tactic pioneered in a Mage campaign of mine which involves going to where the bad guys are, knocking on the front door and then defending oneself.

Damage Sink (a player that has found a way to become damn near unkillable within the rules and is capable of soaking up damage like soaking up gravy with a biscuit. May not actually be much use in the fight but is definitely going to survive it. Extreme examples of this character type have been known to strap live claymores mines to thier bodies.

More added when i think of or remember more.

Curse Repository

This is repository of all sorts of Curses. You never know when you'll need a good curse.

May the fleas of a thousand camels nest in your genitalia!
May a trolley car run through your small intestine!
May you live in interesting times!
May you come to the notice of powerful people!
May the demoness Lamashtu close up your wives!
May boil imps bite you!
May you drown and search the world forever for an earthen grave!
May Scorpions fill your armpits!
May the Hoary host rain calumny upon you!
May bugs,bats,and beetles light on you!
May your woman have curses on her lips,daggers in her eyes and bitter gall in her heart.
May you have blood on your hands and the thousand curses of Allah on your back.
May you walk the earth and leave no trace!
May rabid devil monkeys plaugue your town!
May you inherit a house with a thousand halls, and along each hall a thousand doors, and behind each door a room with a thousand beds. And may a thousand fleas, each with a thousand teeth, chase you from bed to bed to bed....
May you find yourself on a plane, in a holding pattern over Cleveland for four hours, stuck in a seat between Al Sharpton and Rush Limbaugh!
May you take your father's place as Satan's sex slave!
May tiny gnomes eat away at every hair on your body including the little hairs in your intestines. (sent in by Nikki)
May an army of penguins chew at your toes. (sent in by Nikki)
May chickens raid your home and crap on your furniture and donate your legs to KFC. (sent in by Nikki)
May satanic donkeys with oral herpes and gingivitis and a sulfuric acid saliva chew out your eyes (sent in by Nikki)

Clearing some space. Pay no attention to this if you don't want

World of Darkness Light Bulb jokes

This one deserves a bit of explanation. I have a character named Carter Wonderful who is a Bone Gnawer Ragabash. early in the creation process, I decided that one of his less endearing habits was his complete inability to take anything seriously. His favorite thing was Light bulb jokes and it became a running gag throughout the game. These are the best ones I could come up with.

Q: How many Cultists of Ecstasy does it take to screw in a light bulb?
A:All of them,Cultists will screw anything.



Q: How many Toreador does it take to screw in a light bulb?
A: Sixty; Four to manipulate a caitiff into doing the real work and then steal all the credit, Six, to argue over what color the light bulb should have been, and the other forty to stand around and mutter "I could've done that."



Q: How many Silver Fangs does it take to screw in a light bulb?
A: Four; one to screw it in and the other three to organize the press conference.


Q: How many Malkavians does it take to change a light bulb?
A: Only one. But good luck finding pampers that small.


Q: How many Black Furies does it take to screw in a light bulb?
A: "Hey ! That's not Funny !"

Q: O.K. How many Black Furies does it take to change a light bulb?
A: Six; one to change it and five to say how much better she did it than any man.


Q: How many Children of Gaia does it take to screw in a light bulb?
A: "You're missing the point... The light bulb has to want to change itself!"



Q: How many Arcanum Members does it take to screw in a light bulb?
A: Four; one to change the bulb, and the rest to buck for tenure on the basis of shared research.


Q: How many Ventrue does it take to screw in a light bulb?
A: four; one to change the bulb, one to steal the credit,one to be the scapegoat if things go badly wrong, and one to find a reason to execute the anarchs.


Q: How many Syndicate Mages does it take to change a light bulb?
A: Well, one to leverage a buyout of G.E....

Q: How many Virtual Adepts does it take to screw in a light bulb?
A:None, That's a hardware problem.


Q: How many Marauders does it take to screw in a light bulb?
A:Fish!


Q: One.
A:How many Zigg'Raug'lurr does it take to change a bulb.


Q: How many Verbena does it take to screw in a light bulb?
A:(see the Cult of Ecstasy joke.)


Q:How many Celestial Chorus mages does it take to screw in a light bulb?
A: None, Chorus mages are uncomfortable doing anything involving screwing.


Q: Ok smartass,How many Celestial Chorus mages does it take to change a light bulb?
A: None, Chorus mages are uncomfortable doing anything involving Change.


Q: How many Sons of Ether does it take to screw in a light bulb?
A: 8...It's a big bulb

Tuesday, April 29, 2008

FREE! FREE! Fly my pretties! The Sky is your Playground!

Well, that's the way i'm feeling these days.
After three long months of hard, arduous, work, The show i was working on is finally done. I have missed my friends. I have missed opportunities within the Camarilla and I've been missing my peeps in the Wanton Wicked chat. Would have been on tonight but mental exhaustion caught up to me and beat me with iron bars.

But i didn't want to go any longer without some updates, and let you peoples know what's the what.

1) WORLD FAMOUS CRANK REPORT MERCH!
I opened a store on Zazzle and hope that you folks are interested enough to pick up some merch for your own amusement. You can also join what's called a "Fan Club" and get updates when new stuff gets designed. Soon this link will go into the sidebar in a fairly permanent fashion. In fact. I have a special deal.

Some of you know that i wrote a book. A book i cannot publish. I am giving away a PDF copy of this book to any person who can prove they bought a product from the Zazzle store. In fact, send me a picture of you with your shirt, button or whatever on, and i'll send it to you via direct mail.
The Book is entitled "Out in the Night Air" and is by my camarilla character "Pinky Berkowitz". Pinky has made his book widely available to as many Carthians as he can (and a few select Invictus. But there's no reason why other's can't get in on the fun too.

2) The Ebon Shelf
Another addition for the sidebar and very soon is my repository for short and Micro-fiction of an Occult nature.
The whole plan for this website was to create "Prop text" for putting around bits of Occult plot found in dusty old tomes. rather than create a whole lot of "Lorem Ipsem" text. Who knows. Maybe the prop text could lead somewhere too.
But over time it metamorphosed into the occasional bit of fiction that would boil out of me.
And others have contributed too. (which was the plan! God knows i didn't want to write it all myself.) But it is still mostly just me these days. Join! Read! Contribute yourself if you feel lead to!

3) I have been named Interim VST for the Vampire venue in my city. (which is growing. But very slowly.) In addition i intend to put myself in for VST and for DST as well, when we have our Domain status. (Which is coming soon i think.)
What this means. is MOAR LARPING and therefore, more articles. Indeed i may have some thoughts rattling around in my transome right now. heh!

4) May have talked my mother into editing the WFCR book (which has still gone unedited.) So i may be pimping that in the very near future.

5) Hey. It appears that Blogger has updated certain tools for Safari users. Awesome!

Tuesday, February 12, 2008

Regular readers may ignore with impunity



This is Kevin Gage as the psychopath Waingro in the movie "Heat" I am using this picture as a character picture. On Wanton Wicked.

This character is Detective Bela Janofsky. My Vice Cop.

Sunday, February 03, 2008

Bounce, Awesome, and Paydon's Curse

Bounce, Awesome, and Paydon's Curse

Hello it's me.
Yeah, i know. it's been a while. I've been playing a bit, running a bit. Doing a show or two. Keeping busy.
I don't like to joggle y'alls elbows unless i feel I've got a thing or two to say.
And i like to have a FEW things to tell you, so as not to nickel and dime y'all.

Bounce
Recently, i had a romantic setback. That's not the point of my story though. It was merely what helped me to see something basic.
I created a character for a game. It wasn't super special, but i liked it, and it had a certain je nais se qua. I met the lady in question and something between us clicked. And from that point on, i was as one dead...

Nah, i'm joking, but there was a certain chemistry. At least i thought. I was inspired with the character because of the way we bounced off one another. How inspired was I?

I wrote a book, and dedicated it to her.

No, I'm entirely serious.
Pinky's Book
Granted, i cannot actually publish the book of that character's exploits, because it's all kinds of trademark infringe-y. But i can distribute the link to the file as long as i don't make money off of it. I can even have Lulu print me a copy or two, if i'd like to gift it to someone.
But money was never the point. I started out writing an in-character journal, took a turn into offering advice from games and my own experiences, looked for way to insert that character's back story into the book. But as i went on, it was clear to me that what i was writing was something that had gained a momentum of it's own. And it gained that momentum because, i thought she would think it was cool.

I don't know if she's even read the thing. But that's, again, beside the point.
What i learned is that characters, are not interesting. Well, not entirely, Characters are not interesting in and of themselves. No personality is interesting in a vacuum. What makes characters interesting is the way they interact with one another. Too many times, i see people creating a character with not a single seconds thought of how it will interact with the other members of the party or the Larp. Which is the reason why the moody loner character never works. it works fine in the comic books, or in the movies, but never in a form of art that is more interactive. The dynamic is different.

The way i learned it, is because now i'm wondering exactly how i'm going to continue with this character now that the relationship that gave it vital spark is deader than dog shit. There are a number of options open to me, and i'll probably choose something at some point and proceed with it. But i don't know how the character is going to work now that i'm not getting the bounce that i started with.
Bounce is important It is what differentiates our art-form from novel writing. which is essentially a lonely activity. Even Chat gaming is more collaborative than that.


Awesome
I have a friend who is having some difficulties in a game he's in. he keeps getting shut down by the GM anytime he wants to do anything at all. He says that none of the other players are being dissed in this way. I counseled him to quit. But it pointed up certain basic problems i've seen in all kinds of games and in all kinds of places.
Q: Why do people play Role Playing Games?
A: Because they don't have enough Awesome in their lives. They want more Awesome. They might have some, but obviously they don't feel they have enough. That's why they try on other lives, other skins, other destinies... They want more Awesome.

So, when you step on a player's dick, you'd better be certain that your reasons are sound. "Game balance" is important, maintaining some control over "Cheese" and "Twinkery" is important. But they aren't always the most important elements of a game. There ARE times when you should throw caution to the wind and allow the players wild-ass scheme to work. There ARE times when you should allow the characters access to Nukes, and Attack Zeppelins, and Mil-spec weapons, and any other crazy piece of game breaking equipment their dark little hearts lust after. There ARE times when you should allow the player with the crazy glint in his eye to stand off the bad guy all by himself and say "You Shall Not PASS!", No matter how bad-ass the bad guy is. Some systems encourage this, others discourage it completely, but it is essentially up to you to figure out the when and where.

No game is fun if the GM never let's his foot off your throat. No game is fun if the NPC's are the only ones who get to be cool. No game is fun if the puzzle is unsolvable, or might as well be, pixelbitch.

Now, this is not to say that you should let the players walk all over you, that you should give them all they want. You run games because you want to tell stories that are Awesome. Maybe this involves people who rise up against impossible odds to save the world, and maybe they get the Rockford files shafting afterwards, As long as you and the players are on the same page about all that, go nuts sez i. But games are a negotiation between players and GM's This social contract reads as follows: Let me be awesome, and i'll help the story be awesome.

Players and GM's need to be on the same page about this basic premise. They also need to negotiate the basic idea of what constitutes awesome in a particular game. And the best part is that this negotiation is ongoing and can be modified as you go.

Some players ideas of awesome may rub you the wrong way. They may be far off base about what you'd like to accomplish in your game. But if you get out of the habit of discounting things out of hand, you might find that you negotiate your way to middle ground that you can both live with. And if not, you can at least know that you tried.

Paydon's Curse
I don't like a lot of Westerns. There are a few i dig on, Unforgiven, The Quick and the Dead, 3:10 to Yuma, A few others. But one of my favorites is Silverado.
There's an interesting bit in the movie where Brian Denehy's corrupt sheriff explains why there is such bad blood between Paydon and Tyree. It all had to do with a dog that Tyree abused. Normally, Paydon was a cold blooded prick and a criminal to boot, but for some reason, he beat the ever loving shit out of Tyree for abusing that dog.
"Yep...Never can tell what Paydon's gonna care about." is how he finishes the story.
it is one of the most illustrative moment of character exposition i have ever seen and completely encapsulates a complicated man like Paydon competely.

Over the course of years, i've adopted for certain characters what i've come to call "Paydon's Curse" The character is invariably an anti-hero, sometimes, even an outright villain with a complicated emotional apparatus. And the thing that makes them interesting that throws them into sharp relief as a three dimensional character is their ability to instantly care about someone or something. Without even necessarily knowing why at first.

If you want a character to become active in play, start to question what he cares about and why. Look for opportunities to care about things. It will give you places to go and things to do. Even if the things you care about are impossible. It's what makes Don Quixote an incredible character and an inspiration to us all. Characters who care about nothing. DO nothing. And they aren't interesting.

These are things that have been gelling in my mind for the last little bit. I'm trying to get them to be a little more concrete and articulable. I hope they help.

Sono Finito

Monday, November 26, 2007

The Stakes

A few night ago. I had most of my old gaming group around the dinner table. Sadly i was not involved in the game itself as i am doing a show right now. They are playing Exalted using Spirit of the Century as the primary engine and as near as i can tell they seem to be having fun, but also some issues.

Since there were some issues the talk around that table turned to strategies for fixing it. (They're a proactive bunch) and since i had them around the table, having just come in from practice, i asked them a question

"We've all had epic combats in the course of our various gaming careers. Which are the ones that stood out in your mind and why?"

And the response was overwhelmingly... simple.

They pointed out various struggles and combat from games past and they all shared one serious thing in common.
They cared. The stakes in the game had become important to them.

Getting to that basic state takes work and time, but once you do...You have no choice but to create conflicts for them that large stakes are riding on.

I'll never run a random encounter again. There's no point.

In other news, The World Famous Crank Report Book has gained a new editor. and the process is once again moving forward.
and there was much rejoicing.

Also, This:


Courtesy of Icanhascheesburger LJ community

Saturday, November 03, 2007

Structure of a formal Court

Caveat: This article is here to help me get straight some basic ideas for Requiem and hopefully to help with some things in the Camarilla. If that ain't your kind of thing you are welcome to skip this one as you choose.

A formal court is a a serious thing in kindred society. Among creatures of sufficient age, it has all the weight and gravity of it's feudal forebears. To many modern vampires it is about as much fun as a trip to the DMV. A formal court is not something you should see every single game session. Courts give unprecedented access to the Prince and to other powerful members of kindred society. In order to maintain power therefore, courts should only happen periodically. If you only have a court once per quarter, then it is very likely to be a big damn deal instead of duller than hell. I've seen a number of meetings of court that were so.

To creatures who feast on habit and imbibe on ritual. Court is a central pillar of their life in Kindred Society. As such, one would seek to formalize the necessary steps in the pageant.

1) Entrance of the Worthies:
Usually a signal that things are about to get underway. Elysium security, followed by the lesser officers of the city, followed by the Priscii and Primogen, In order of those with least status to most Status. The Seneschal arrives last and announces the entrance of the prince by his full title. Usually by tradition, once the prince enters Court is underway. Once the Prince is seated others may be seated. If there aren't enough chairs, low status people stand. (Barring player injury or pregnancy of course.)

2) The Opening ceremonies:
From place to place these can vary wildly. It largely depends on the nature of your city and the politics therein. For Example: In an invictus city, where the prince has close ties with the Sanctified, The bishop may be called upon to perform a short benediction. There may be some sort of formal welcoming announcement. Or perhaps a some other little ritual or bit of political theater.

3) Recognitions:
Powerful people usually hate surprises. As such, it's very rare for a person to introduce himself at a formal court without having been quizzed extensively by the Seneschal or the Harpy. But oftentimes, a prince might want to ask the new fang in town a question or two of his own.

For players it's a way to introduce the character to the entirety of a city all at once. And maybe even get them into trouble on the first night. If you've created a new character, give some real thought to how you would introduce yourself in that situation.

Recognitions are also a great time to look over a new character with auspex. Normally characters are questioned cursorily about their affiliations. It's good to have the heads of various covenants present and ask the new character to stand with them until court is concluded, thus introducing them if they've not already met. Unaligned vampires are usually asked to stand with their primogen instead. (Assuming they aren't to be detained for additional questioning.)

4) Oaths:
Even in nominally Carthian domains, there is power in the oath sworn publicly. And as such, there is usually respect for such oaths. Naturally the Invictus and the Lancea Sanctum have elevated this to a high art. If your city is the sort of city that recognizes, records or even just pays attention to Oaths of any sort, normally this would be the sort of thing done at a formal court. In an Ordo held city, this might include ceremonies involving becoming Sworn. If nothing else, there ought to be a portion of court set aside for petitioning the Prince to allow the swearing of a public oath.
Even in cities that aren't invictus run, some traditions have carried on. In some places there is an official swearing in for public offices within cities adapted from an old invictus oath:

The Invictus Oath of Office:

(Prince) It is the understanding of this office that certain responsibilities in this domain must be performed by right thinking dedicated kindred interested in the prosperity and the security of this Domain. It is my intent to offer you a specific duty in this domain, commensurate to your abilities and temperament. Will accept this Charge?

(Oath-taker) I, of my own free will and free of coercion, undertake this charge. To safeguard the prosperity and security of this domain. To faithfully perform the duties of my office. To stand in defense of this realm from threats internal and external. To foster the tranquility and serenity of this domain and the peaceable resolution of conflicts both internal and external. And to in all ways act within the purview of my granted office with all the rights and responsibilities thereto.
I freely accept this charge until such time as i am relieved of it.

(Prince) Then rise ennobled and go forth into the domain with my blessing


Just another little bit of theater to spruce it up. Obviously you can adapt this if you have to recruit a brute squad...especially if the old brute squad got ganked. Having each side of the oath on a 3" by 5" card for each party would be a good idea.

Announcements:
Naturally, There will be policy decisions that will be handed down from on high. Such things should be short and to the point. Long rambling anouncements are not easy to focus on, and these are the sort of things that the powerful vampires have decided MUST be focused on. Announcements ought to be handed off to the various Whips for dissemination (I.E. The Whip ought to have a copy of the minutes of formal court for the official mailing list. That way players who couldn't be there aren't left out. Also, useful for reference later.). and are often considered to be fair game for Harpies to share with the harpies of other cities, unless otherwise directed.

Announcement can often include the following:
Declarations of changes in territory
Bloodhunts
Clan/ or covenant meetings or other events coming up.
Opening or declaring territories off limits.
Information requests from the seneschal's or the Princes office.
Appointments to offices
Opening of new offices or a request to fill a vacated office.

Usually, at the end of Announcements, the seneschal declares the end of discussion of Old Business. Anything handled during the first half of Court, that is left unfinished is therefore tabled until next formal court.

Requests:
Smart Princes ration their time very carefully. It is very easy, if you're an informal sort of prince, to get neck deep in the problems of the realm. This is doubly problematical if you have trouble delegating. Believe me. I know. Therefore, smart prince sometimes make it a habit to require a boon of some size to speak with them. You always have the option of leaning on your primogen or sucking up to the seneschal or something like that, but there is one element of court that enables you to cut through the intermediaries.

During the Begining of New Business, a Prince will ask if there is anyone present who wishes to make a request of the city.
This can be as simple as an informal arrangement between coterie mates over feeding rights being made public, or as complex as a request to sire a childer. A prince may grant or deny the request on the spot or he may wish to discuss the matter with the principal at further length. At which point, by tradition the Seneschal must schedule a private meeting within the next turn of the moon.

Grievances:
As i've said often, a well run Larp is like a soap opera, eventually, all the secrets have to come out. And at formal court, this is where they often come spilling out. Every bad hunt test. Every time someone fed sloppy in a rivals domain. Every scrap of internecine conflict that can be played out on the political stage ought to come out here and if you don't have at least two kindred throwing chops for a test of wills, then you're probably doing it wrong. If nothing else, it gives a kindred an opportunity for a kindred to put up his hand and say, "Um...Yeah. It turns out that my patch of territory is lousy with Belial's Brood...Umm. Could i get some fucking help?"
When a prince announces that he is ready to hear grievances, The seneschal, the harpy, the Keeper of Elysium, the Sheriff and the Hound should all wake up and look alive. It's probable that each of them will be busy.

Summary Judgement:
This is the formal trial and sentencing of an accused Kindred. Not every formal court will have one of these of course, and this part of the evening is often very tense for the Kindred involved. It is VERY rare for a problem brought up in grievance to be ruled on the same night. In fact, many times, when a Kindred is brought to trial, he has already been thoroughly questioned (or vigorously tortured) and his story has been checked out. Often, Summary Judgement is a matter of sentencing only. On occasion, a kindred finds himself being defended from charges. but a full blown trial is usually very rare.

Closing ceremonies:
Often this element is very quick, the prince in question will have a list of people he desires to see after formal court, Again, the local ecclesiastical authority may be asked to lead a prayer or ritual and then the prince leaves. Often the other members of the court stay behind and press the flesh a bit. The seneschal schedules meetings and brings people to the prince one at a time.

Saturday, October 20, 2007

A word about Nomenclature.

Names have power

They just do. Hell, Andrew Carnegie encapsulated this basic idea most pithily in the phrase, "The sweetest sound another person can hear is the sound of their own name." It's the same reason why we get so annoyed at people who mispronounce or deliberately say our name wrong. Our most basic nomenclature is fundamental to our identity.

This is something that i've understood intuitively for a long time. I don't think i have ever understood the mindset of people for whom the name of a character is an afterthought, and a barely considered one at that. I saw this a great deal more in D&D than in any white wolf game. I suppose that's a bit more understandable insofar as fantasy settings are by their very nature more Iconic. You're not playing "a fighter", you're playing "THE fighter". And as such, a cool sounding name doesn't seem as integral to the vibe of a character as it would in modern day setting. Then again, i could be overthinking this. It could have just been sheer mental laziness.

To me, the name of a character tends to make the VIBE of a character snap into place. It is part and parcel of the emotional response that i hope to get from the GM and the other players. and in fact, the naming of a character ought to tell you certain things about the character before you even meet him or her. "Toby Cordwainer" is going to be a different person from "Lennox Van Rensalear". You can just tell. Certain types of names just spur basic understanding.
Lennox Van Rensalear has the cachet of the favored son of an old money family. He's not going to be a gas station attendant. You aren't going to expect that from a person with a name like that.

You can create character bits out of persons relationship with their own name. Frex: I have a character in the Camarilla named "Pinky Berkowitz" Pinky is actually his pen name. and for the most part is the only name he truly answers to. He is not a fan of his given name, which is "Cornelius Erasmus Eldridge"
His parents were historians and had no idea of the ribbing he would take at the hands of his fellow classmates in school. Just calling him "Corny" is enough to royally piss him off.

I bring this up mainly because i find that too many times, short shrift has been given to the finding of a name for a character. I cannot count the number of "Alexanders" and "Sebastians" i've run into in Vampire games. It's almost as if vampires are going out of their way to embrace people with those names. I understand about wanting a character with a cool name or even having a character with the name YOU'VE always wanted, but c'mon. PORN Actresses put more thought into their "Nom de fuck" than some role players do.

Be a collector. Start by collecting interesting names and by connecting them to the people who's vibe they represent to you. If you meet someone named Marita, and you get to know Marita at least a little, then the name Marita (or any variation therof) is going to have a certain emotional weight for you. To a degree. this weight will also color the sorts of interaction that a character like that is likely to have. It's going to be rare for you to find someone name Pablo at an art gallery (unless he's the artist.) Names can suggest an entire lifestyle.

There are many places that you can find useful and interesting names. There's a website called the Onomastikon which purports to be a name dictionary.
I've found names in the phonebook and lately i have noted the most wildly original names i've seen lately in my Junk mail file.

Start paying attention to names and their commonality. You don't see too many Mabels or Ediths walking around anymore but i'll be damned if i don't know at least 8 jennifers.

Sono finito